The book specifies the name of the entity and gift it offers. Worst case scenario, the player might lose control of his PC or set him in a way to death while roleplaying any acquired personality traits. The intention of this part of the module is to seduce players with promises of power that can come with a high cost. They are still somewhat sentient and will interact with PCs telepathically if they touch the sarcophagi. This is the vestige of a dead god what remains of an entity of pure evil. Inside each sarcophagus a sliver of pure evil is trapped. As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. This is a special article which serves as an expansion for Chapter 13 – The Amber Temple. The GUIDE index for Curse of Strahd and other related articles can be found here !
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